Project Kat

Circular Battle Arena Layout

RING 4 - OUTER BOUNDARY RING 3 - SAFE START (+1 MOVE) RING 2 - AGGRESSIVE (+2 MOVES) RING 1 - KILL ZONE ENEMY CENTER FRONT BACK LEFT RIGHT PLAYER (Safe Start) ALT START (Aggressive) RADIAL CIRCLING GUN RANGE (LT aim / RT shoot) EXEC JUMP RING 4 RING 3 RING 2 RING 1 ATTACK Ring 1 only PARRY BLOCK Any ring DOSIS LB <-> RB Switch Dosis LT Aim RT Shoot Project "Kat" 4-Ring Battle Arena Pschola Games Entertainment
Ring 1 - Kill Zone (Melee)
Ring 2 - Aggressive Start
Ring 3 - Safe Start
Ring 4 - Outer Boundary
Standing Positions

Starting Positions

Ring 2 (Aggressive): Closer to danger. +2 bonus moves on successful counter. Front weakspot enemies = fastest EXEC setup.

Ring 3 (Safe): Farther from danger. +1 bonus move on successful counter. Safer positioning for observation.

Movement

Radial: Move in/out between rings (closer or farther from enemy).

Circumference: Circle around the enemy on the current ring. Enemy rotates to face player.

4-Button Combat

ATTACK PARRY BLOCK DOSIS

Attack requires Ring 1. Block from any ring. Dosis costs 1 action.

LT - Hold to aim (reveals weakpoints). RT - Shoot while aiming.

LB / RB - Cycle through active Dosis type during combat.

Instakill Paths

EXEC: Counter-slow enemy + visible weakspot -> auto-jump to back -> free instakill.

Backstab: Chain counters -> slow -> circle to back -> Ring 1 -> instakill.

High KP/Coldcalc: One shot kill with melee, few shots with gun

Sneak attack: Surprises enemy giving player extra move