Circular Battle Arena Layout
Ring 2 (Aggressive): Closer to danger. +2 bonus moves on successful counter. Front weakspot enemies = fastest EXEC setup.
Ring 3 (Safe): Farther from danger. +1 bonus move on successful counter. Safer positioning for observation.
Radial: Move in/out between rings (closer or farther from enemy).
Circumference: Circle around the enemy on the current ring. Enemy rotates to face player.
Attack requires Ring 1. Block from any ring. Dosis costs 1 action.
LT - Hold to aim (reveals weakpoints). RT - Shoot while aiming.
LB / RB - Cycle through active Dosis type during combat.
EXEC: Counter-slow enemy + visible weakspot -> auto-jump to back -> free instakill.
Backstab: Chain counters -> slow -> circle to back -> Ring 1 -> instakill.
High KP/Coldcalc: One shot kill with melee, few shots with gun
Sneak attack: Surprises enemy giving player extra move